ActorInstance.h arat :
void __SetFallingDirection(float fx, float fy);
altına ekle :
float CalculateInvisibleTime(const UINT uiSkill, const NRaceData::TAttackData& c_rAttackData);
ActorInstanceBattle arat :
if (IS_PARTY_HUNTING_RACE(rVictim.GetRace()))
{
if...