void CHARACTER_MANAGER::CheckEventForDrop(LPCHARACTER pkChr, LPCHARACTER pkKiller, std::vector<LPITEM>& vec_item)
{
const BYTE killerEmpire = pkKiller->GetEmpire();
const TEventManagerData* eventPtr = NULL;
LPITEM rewardItem = NULL;
if (pkChr->IsStone())
{
eventPtr =...