CC = g++
GAME_VERSION = $(shell cat ../../__REVISION__)
INCDIR =
LIBDIR =
BINDIR = ..
OBJDIR = OBJDIR_GAME
SRV_DIR = /usr/game
$(shell if [ ! -d $(OBJDIR) ]; then mkdir $(OBJDIR); fi)
# Project Flags
CFLAGS = -g -Wall -O2 -w -m32 -pipe -fexceptions -D_THREAD_SAFE -DNDEBUG
# Version Defines...