const int aiWeaponSocketQty[WEAPON_NUM_TYPES] =
{
3, // WEAPON_SWORD,
3, // WEAPON_DAGGER,
3, // WEAPON_BOW,
3, // WEAPON_TWO_HANDED,
3, // WEAPON_BELL,
3, // WEAPON_FAN,
0, // WEAPON_ARROW,
0, // WEAPON_MOUNT_SPEAR
#ifdef ENABLE_WOLFMAN_CHARACTER
3, //...