InstanceBaseBattle.cpp arayın:
C++:
BOOL CInstanceBase::CheckAdvancing()
{
Altına ekleyin:
C++:
if (IsPC() && IsGameMaster() && IsWalking())
return false;
PythonBackground.cpp arayın:
C++:
bool CPythonBackground::CheckAdvancing(CInstanceBase * pInstance)
{
Altına ekleyin:
C++:
if (pInstance->IsPC() && pInstance->IsGameMaster() && pInstance->IsWalking())
return false;