- Mesaj
- 278
- Çözümler
- 11
- Beğeni
- 96
- Puan
- 464
- Ticaret Puanı
- 0
merhabalar filese kuşak sistemi ekledim fakat toplu envanter sistemi ekli olduğundan clientsrc/GameType.h dosyasını uyarlayamadım ne yaptıysam kayma oldu
örn:
kostüm silahı yanlış slotta
ilgili kod bloğu
örn:
kostüm silahı yanlış slotta
ilgili kod bloğu
C++:
#ifdef ENABLE_NEW_EQUIPMENT_SYSTEM
const DWORD c_New_Equipment_Start = c_Equipment_Start + 22
#ifdef TALISMAN_SYSTEM
+ 6
#endif
#ifdef DEW_SYSTEM
+ 6
#endif
#ifdef RING_SYSTEM
+ 8
#endif
#ifdef METIN_BOSS_HUNTER
+ 2
#endif
#ifdef ENABLE_COSTUME_WEAPON_SYSTEM
+ 1
#endif
#ifdef ENABLE_ACCE_SYSTEM
+ 1
#endif
;
const DWORD c_New_Equipment_Count = 3;
const DWORD c_Equipment_Ring1 = c_New_Equipment_Start + 0;
const DWORD c_Equipment_Ring2 = c_New_Equipment_Start + 1;
const DWORD c_Equipment_Belt = c_New_Equipment_Start + 2;;
#endif
enum EDragonSoulDeckType
{
DS_DECK_1,
DS_DECK_2,
DS_DECK_MAX_NUM = 2,
};
enum EDragonSoulGradeTypes
{
DRAGON_SOUL_GRADE_NORMAL,
DRAGON_SOUL_GRADE_BRILLIANT,
DRAGON_SOUL_GRADE_RARE,
DRAGON_SOUL_GRADE_ANCIENT,
DRAGON_SOUL_GRADE_LEGENDARY,
DRAGON_SOUL_GRADE_MAX,
};
enum EDragonSoulStepTypes
{
DRAGON_SOUL_STEP_LOWEST,
DRAGON_SOUL_STEP_LOW,
DRAGON_SOUL_STEP_MID,
DRAGON_SOUL_STEP_HIGH,
DRAGON_SOUL_STEP_HIGHEST,
DRAGON_SOUL_STEP_MAX,
};
#ifdef ENABLE_COSTUME_SYSTEM
const DWORD c_Costume_Slot_Start = c_Equipment_Start + 19;
const DWORD c_Costume_Slot_Body = c_Costume_Slot_Start + 0;
const DWORD c_Costume_Slot_Hair = c_Costume_Slot_Start + 1;
#ifdef ENABLE_ACCE_SYSTEM
const DWORD c_Costume_Slot_Acce = c_Costume_Slot_Start + 2;
#endif
#ifdef TALISMAN_SYSTEM
const DWORD c_Costume_Slot_Ates = c_Costume_Slot_Start + CItemData::COSTUME_TILSIM_ATES;
const DWORD c_Costume_Slot_Toprak = c_Costume_Slot_Start + CItemData::COSTUME_TILSIM_TOPRAK;
const DWORD c_Costume_Slot_Ruzgar = c_Costume_Slot_Start + CItemData::COSTUME_TILSIM_RUZGAR;
const DWORD c_Costume_Slot_Simsek = c_Costume_Slot_Start + CItemData::COSTUME_TILSIM_SIMSEK;
const DWORD c_Costume_Slot_Buz = c_Costume_Slot_Start + CItemData::COSTUME_TILSIM_BUZ;
const DWORD c_Costume_Slot_Karanlik = c_Costume_Slot_Start + CItemData::COSTUME_TILSIM_KARANLIK;
#endif
#ifdef DEW_SYSTEM
const DWORD c_Costume_Slot_Sebnem_Kirmizi = c_Costume_Slot_Start + CItemData::COSTUME_SEBNEM_KIRMIZI;
const DWORD c_Costume_Slot_Sebnem_Turuncu = c_Costume_Slot_Start + CItemData::COSTUME_SEBNEM_TURUNCU;
const DWORD c_Costume_Slot_Sebnem_Sari = c_Costume_Slot_Start + CItemData::COSTUME_SEBNEM_SARI;
const DWORD c_Costume_Slot_Sebnem_Yesil = c_Costume_Slot_Start + CItemData::COSTUME_SEBNEM_YESIL;
const DWORD c_Costume_Slot_Sebnem_Mavi = c_Costume_Slot_Start + CItemData::COSTUME_SEBNEM_MAVI;
const DWORD c_Costume_Slot_Sebnem_Beyaz = c_Costume_Slot_Start + CItemData::COSTUME_SEBNEM_BEYAZ;
#endif
#ifdef RING_SYSTEM
const DWORD c_Costume_Slot_Sebnem_Hilal = c_Costume_Slot_Start + CItemData::COSTUME_RING_HILAL;
const DWORD c_Costume_Slot_Sebnem_Lolipop = c_Costume_Slot_Start + CItemData::COSTUME_RING_LOLIPOP;
const DWORD c_Costume_Slot_Sebnem_Mutluluk = c_Costume_Slot_Start + CItemData::COSTUME_RING_MUTLULUK;
const DWORD c_Costume_Slot_Sebnem_Olumcul = c_Costume_Slot_Start + CItemData::COSTUME_RING_OLUMCUL;
const DWORD c_Costume_Slot_Sebnem_Kahramanlik = c_Costume_Slot_Start + CItemData::COSTUME_RING_KAHRAMANLIK;
const DWORD c_Costume_Slot_Sebnem_Cikolata = c_Costume_Slot_Start + CItemData::COSTUME_RING_CIKOLATA;
const DWORD c_Costume_Slot_Sebnem_Nazar = c_Costume_Slot_Start + CItemData::COSTUME_RING_NAZAR;
const DWORD c_Costume_Slot_Sebnem_Bekciler = c_Costume_Slot_Start + CItemData::COSTUME_RING_BEKCILER;
#endif
#ifdef METIN_BOSS_HUNTER
const DWORD c_Costume_Slot_Hunter_Metin = c_Costume_Slot_Start + CItemData::COSTUME_HUNTER_METIN;
const DWORD c_Costume_Slot_Hunter_Boss = c_Costume_Slot_Start + CItemData::COSTUME_HUNTER_BOSS;
#endif
#ifdef ENABLE_COSTUME_WEAPON_SYSTEM
const DWORD c_Costume_Slot_Weapon = c_Costume_Slot_Start + CItemData::COSTUME_WEAPON;
#endif
const DWORD c_Costume_Slot_Count = 2
#ifdef TALISMAN_SYSTEM
+ 6
#endif
#ifdef DEW_SYSTEM
+ 6
#endif
#ifdef RING_SYSTEM
+ 8
#endif
#ifdef METIN_BOSS_HUNTER
+ 2
#endif
#ifdef ENABLE_COSTUME_WEAPON_SYSTEM
+ 1
#endif
#ifdef ENABLE_ACCE_SYSTEM
+ 4
#endif
;
const DWORD c_Costume_Slot_End = c_Costume_Slot_Start + c_Costume_Slot_Count;
#endif