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uitooltip.py:
if self.SKILL_TOOL_TIP_WIDTH != self.toolTipWidth:
self.toolTipWidth = self.SKILL_TOOL_TIP_WIDTH
self.ResizeToolTip()
slotIndex = player.GetSkillSlotIndex(skillIndex)
skillCurrentPercentage = player.GetSkillCurrentEfficientPercentage(slotIndex)
skillNextPercentage = player.GetSkillNextEfficientPercentage(slotIndex)
self.AppendDefaultData(skillIndex, skillGrade)
self.AppendSkillConditionData(skillIndex)
self.AppendSkillDataNew(slotIndex, skillIndex, skillGrade, skillLevel, skillCurrentPercentage, skillNextPercentage)
self.AppendSkillRequirement(skillIndex, skillLevel)
if chr.IsGameMaster(0):
self.AppendSpace(5)
self.AppendTextLine("INDEX: {}".format(skillIndex), 0xFFf863ff)
self.AppendSpace(3)
self.AppendTextLine("GRADE: {} LEVEL {}".format(skillGrade, skillLevel), 0xFF00cfb6)
self.ShowToolTip()