Duyuru Kod Editöründe Yapılan Değişiklikler

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Merhaba arkadaşlar,
Sitemizde kodlama alanına olan yoğunluktan dolayı kod editöründe değişiklikler yaptık.
Bu değişiklikler ile artık daha fazla kodlama dilini destekleyeceğiz.
Bunlar kısaca;
  • PHP <Bu vardı>
  • HTML <Buda vardı>
  • C++
  • Python
  • JavaScript
  • CSS
  • C header (c, h)
  • C#
  • Lua (Quest)
  • SQL
  • diff
  • gdb
  • Dos (Cmd)
  • İni
  • XML
  • Text
  • Hex
  • Pascal
  • VB
  • Java
  • Matlab
  • Delphi
  • SH
  • Asp
  • Apache (conf)
Bu yukarıdakiler dışında desteklenen dillerde var. Lakin biz en çok kullananları seçenek olarak ekledik.
İsterseniz nasıl göründüklerine bir göz atalım. ^_^

PHP:
<?php
echo "Merhaba Dünya"
?>

HTML:
<html>
<head>
    <title>Merhaba</title>
</head>
<body>
    <h1>Merhaba</h1>
    <p>Merhaba Dünya</p>
</body>
</html>

C++:
int CInputMain::Messenger(LPCHARACTER ch, const char* c_pData, size_t uiBytes)
{
    TPacketCGMessenger* p = (TPacketCGMessenger*) c_pData;

    if (uiBytes < sizeof(TPacketCGMessenger))
        return -1;

    c_pData += sizeof(TPacketCGMessenger);
    uiBytes -= sizeof(TPacketCGMessenger);

Python:
## Shop
class ShopDialog(ui.ScriptWindow):

    def __init__(self):
        ui.ScriptWindow.__init__(self)
        self.tooltipItem = 0
        self.xShopStart = 0
        self.yShopStart = 0
        self.questionDialog = None
        self.popup = None
        self.itemBuyQuestionDialog = None
        self.itemQuestionChangeItemPrice = None

    def __del__(self):
        ui.ScriptWindow.__del__(self)

JavaScript:
if (var == true)
{
    document.write("Merhaba dünya")
}

CSS:
#content .pageContent {
    background-color: rgb(252, 252, 255);
    padding: 10px 20px;
}

C:
#pragma pack(1)
typedef struct SPacketGGSetup
{
    BYTE    bHeader;
    WORD    wPort;
    BYTE    bChannel;
} TPacketGGSetup;

C#:
// Hello1.cs
public class Hello1
{
   public static void Main()
   {
     System.Console.WriteLine("Hello, World!");
   }
}

Lua (Quest):
--quest.create = function(f) return coroutine.create(f) end
--quest.process = function(co,args) return coroutine.resume(co, args) end
setstate = q.setstate
newstate = q.setstate

q.set_clock = function(name, value) q.set_clock_name(name) q.set_clock_value(value) end
q.set_counter = function(name, value) q.set_counter_name(name) q.set_counter_value(value) end
c_item_name = function(vnum) return ("[ITEM value;"..vnum.."]") end
c_mob_name = function(vnum) return ("[MOB value;"..vnum.."]") end

Kod:
SELECT * FROM player.item WHERE window = 'INVENTORY' and owner_id = 1

Kod:
CShop::Create (this=0x55aea160, table=0x2b954fc9) at shop.cpp:168
       pkItem = 0x2af8ba00
       pkItemProto = (const TItemTable *) 0x29a97a40
       item = (CShop::shop_item &) @0xc8: Cannot access memory at address 0xc8

Diff:
diff -rupN pre/algebra.cpp after/algebra.cpp
--- pre/algebra.cpp    2015-05-05 17:06:11.000000000 +0200
+++ after/algebra.cpp    2015-05-05 17:07:18.000000000 +0200
@@ -58,7 +58,7 @@ template <class T> const T& AbstractEucl
     Element g[3]={b, a};
     unsigned int i0=0, i1=1, i2=2;
-    while (!Equal(g[i1], this->Identity()))
+    while (!this->Equal(g[i1], this->Identity()))
     {
         g[i2] = Mod(g[i0], g[i1]);
         unsigned int t = i0; i0 = i1; i1 = i2; i2 = t;

Kod:
LocaleService locale/turkey/locale_string.txt


 KANAL1 ACILDI ..

 METIN2 AKTIF! ..

root@M2SourceBuild-SSD:/usr/game #

INI:
[Graphics_DX11]
AdapterVendorID=4318
AdapterDeviceID=4049
DisplayWidth=1920
DisplayHeight=1080
RefreshRate=60
DisplayableRefreshRate=60
AntiAliasingMode=1
VSync=1
EnvironmentQuality=3
TextureQuality=2
ShadowQuality=2
ReflectionQuality=2
GodRays=1
MotionBlur=0
SSAO=1
UseVolumetricFog=1
[Input]
SelectedInput=KeyboardMouse2
HighProfileToggle=0

XML:
<?xml version="1.0" encoding="UTF-16" standalone="no"?>
<GSA_SDK Version="2.1.17038654.0">
    <APPLICATION>
        <DISPLAYNAME Value="Assassin's Creed IV Black Flag" />
        <VERSIONNAME Value="1.0" />
        <INSTALLPATH Value="D:\Program Files (x86)\Assassins Creed IV Black Flag\" />
        <CONFIGPATH Value="C:\Users\xx\Documents\Assassin's Creed IV Black Flag" />
        <EXECUTABLE Value="AC4BFSP" />
        <EXECCMD Value="" />
    </APPLICATION>
</GSA_SDK>

Kod:
Text işte la :D
Hani şu normal yazı var ye o işte :P

Kod:
3C 3F 78 6D 6C 20 76 65 72 73 69 6F 6E 3D 22 31 2E 30 22 20 65 6E 63 6F 64 69 6E 67 3D 22 75 74 66 2D 38 22 3F 3E 0A 3C 61 64 64 6F 6E 20 61 64 64 6F 6E 5F 69 64 3D 22 53 74 65 61 6D 22 20 74 69 74 6C 65 3D 22 53 74 65 61 6D 20 41 75 74 68

Kod:
program Merhaba;
begin
  writeln ('Merhaba, dünya.')
end.

Kod:
' A "Hello, World!" program in Visual Basic.
Module Hello
  Sub Main()
     MsgBox("Merhaba, Dünya!") ' Display message on computer screen.
  End Sub
End Module

Java:
public class HelloWorld {

    public static void main(String[] args) {
        // Prints "Hello, World" to the terminal window.
        System.out.println("Hello, World");
    }

}

Kod:
function y = hello_world %#codegen
y = 'Hello World!';

%   Copyright 2010 The MathWorks, Inc.

Kod:
 unit Unit1;

 interface

 uses
   Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms,
   Dialogs, StdCtrls;

 type
   TForm1 = class(TForm)
     Label1: TLabel;      // The label we have added
     Button1: TButton;    // The button we have added
     procedure Button1Click(Sender: TObject);
   private
     { private declarations }
   public
     { public declarations }
   end;

 var
   Form1: TForm1;

 implementation

 {$R *.dfm}

 // The button action we have added
 procedure TForm1.Button1Click(Sender: TObject);
 begin
   Label1.Caption := 'Hello World';    // Label changed when button pressed
 end;

 end.

Bash:
case $chs in
1*)
 
    clear
    echo -e "\033[32m \nKANAL1 KAPATILIYOR ..\033[0m"
    cd /usr/game/cores/channel1/
    ./shut.sh &
    sleep 2
    echo -e "\033[32m \nKANAL1 KAPATILDI ..\033[0m"
    echo
 
;;

Kod:
<%
   HelloWorldLabel.Text = "Hello, world!";
%>
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" >
<head runat="server">
   <title>Untitled Page</title>
</head>
<body>
   <form id="form1" runat="server">
   <div>
       <asp:Label runat="server" id="HelloWorldLabel"></asp:Label>
   </div>
   </form>
</body>
</html>

Kod:
<VirtualHost *:80>
   ServerName domain.name.com
   DocumentRoot /var/www/html/
</VirtualHost>
 
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