enum EWearPositions
{
WEAR_BODY, // 0
WEAR_HEAD, // 1
WEAR_FOOTS, // 2
WEAR_WRIST, // 3
WEAR_WEAPON, // 4
WEAR_NECK, // 5
WEAR_EAR, // 6
WEAR_UNIQUE1, // 7
WEAR_UNIQUE2, // 8
WEAR_ARROW, // 9
WEAR_SHIELD, // 10
WEAR_ABILITY1, // 11
WEAR_ABILITY2, // 12
WEAR_ABILITY3, // 13
WEAR_ABILITY4, // 14
WEAR_ABILITY5, // 15
WEAR_ABILITY6, // 16
WEAR_ABILITY7, // 17
WEAR_ABILITY8, // 18
WEAR_COSTUME_BODY, // 19
WEAR_COSTUME_HAIR, // 20
#ifdef ENABLE_MOUNT_COSTUME_SYSTEM
WEAR_COSTUME_MOUNT = WEAR_RING1, // costume_mount == ring1
#endif
#ifdef ENABLE_ACCE_COSTUME_SYSTEM
WEAR_COSTUME_ACCE = WEAR_RING2, // costume_acce == ring2
#endif
#ifdef ENABLE_WEAPON_COSTUME_SYSTEM
WEAR_COSTUME_WEAPON,// 23
#endif
WEAR_COSTUME_PET,//24
WEAR_RING1,//25
WEAR_RING2,//26
WEAR_BELT,//27
#ifdef RING_SYSTEM
WEAR_COSTUME_RING_HILAL,// 28
WEAR_COSTUME_RING_LOLIPOP,// 29
WEAR_COSTUME_RING_MUTLULUK,// 30
WEAR_COSTUME_RING_OLUMCUL,// 31
WEAR_COSTUME_RING_KAHRAMANLIK,// 32
WEAR_COSTUME_RING_CIKOLATA,// 33
WEAR_COSTUME_RING_NAZAR,// 34
WEAR_COSTUME_RING_BEKCILER,// 35
#endif
WEAR_MAX_NUM = 40,
};