14965 eklentisini görüntüle

merhaba bunları böyle ayarlamama rağmen


14966 eklentisini görüntüle
gmake clean çektigimde hala devam ediyor herşeyi sıfırdan kurdum tam ayrıntısını izleyene kadar.
Makefilenizin tamamını forumun kod özelliği içinde atar mısınız? Screenshot ile hata ayıklamak mümkün değil çünkü.
1706373399331.png
 
Kod:
CC=gcc
CXX=g++

PLATFORM = $(shell file /bin/ls | cut -d' ' -f3 | cut -d'-' -f1)
BSD_VERSION = $(shell uname -v 2>&1 | cut -d' ' -f2 | cut -d'.' -f1)

default: libthecore libpoly libgame liblua libsql libserverkey game db
    @echo "--------------------------------------"
    @echo "Build Done"
    @echo "--------------------------------------"

libserverkey: .
    @touch $@/Depend
    $(MAKE) -C $@ dep
    $(MAKE) -C $@ clean
    $(MAKE) -C $@

liblua: .
    $(MAKE) -C $@ clean
    $(MAKE) -C $@

libsql: .
    @touch $@/Depend
    $(MAKE) -C $@ dep
    $(MAKE) -C $@ clean
    $(MAKE) -C $@

libgame: .
    @touch $@/src/Depend
    $(MAKE) -C $@/src dep
    $(MAKE) -C $@/src clean
    $(MAKE) -C $@/src

libpoly: .
    @touch $@/Depend
    $(MAKE) -C $@ dep
    $(MAKE) -C $@ clean
    $(MAKE) -C $@

libthecore: .
    @touch $@/src/Depend
    $(MAKE) -C $@/src dep
    $(MAKE) -C $@/src clean
    $(MAKE) -C $@/src

libserverkey: .
    @touch $@/Depend
    $(MAKE) -C $@ dep
    $(MAKE) -C $@ clean
    $(MAKE) -C $@

game: .
    @touch $@/src/Depend
    $(MAKE) -C $@/src dep
    $(MAKE) -C $@/src clean
    $(MAKE) -C $@/src limit_time
#    $(MAKE) -C $@/src

db: .
    @touch $@/src/Depend
    $(MAKE) -C $@/src dep
    $(MAKE) -C $@/src clean
#    $(MAKE) -C $@/src

clean: .
    $(MAKE) -C libserverkey clean
    $(MAKE) -C liblua clean
    $(MAKE) -C libsql clean
    $(MAKE) -C libgame/src clean
    $(MAKE) -C libpoly clean   
    $(MAKE) -C libthecore/src clean
    $(MAKE) -C game/src clean
    $(MAKE) -C db/src clean
    
all:
    @echo "--------------------------------------"
    @echo "Full Build Start"
    @echo "--------------------------------------"

    $(MAKE) -C liblua clean
    $(MAKE) -C liblua

    @touch libsql/Depend
    $(MAKE) -C libsql dep
    $(MAKE) -C libsql clean
    $(MAKE) -C libsql

    @touch libgame/src/Depend
    $(MAKE) -C libgame/src dep
    $(MAKE) -C libgame/src clean
    $(MAKE) -C libgame/src

    @touch libpoly/Depend
    $(MAKE) -C libpoly dep
    $(MAKE) -C libpoly clean
    $(MAKE) -C libpoly

    @touch libthecore/src/Depend
    $(MAKE) -C libthecore/src dep
    $(MAKE) -C libthecore/src clean
    $(MAKE) -C libthecore/src

    @touch game/src/Depend
    $(MAKE) -C game/src dep
    $(MAKE) -C game/src clean
    $(MAKE) -C game/src limit_time
#    $(MAKE) -C game/src

    @touch db/src/Depend
    $(MAKE) -C db/src dep
    $(MAKE) -C db/src clean
#    $(MAKE) -C db/src

    @echo "--------------------------------------"
    @echo "Full Build End"
    @echo "--------------------------------------"

C:\Users\Admin\Desktop\SıfırdanAltyapı\kraizy\kraizy\novaline\Srcs\Server buradaki bu
 
Kod:
PLATFORM = $(shell file /bin/ls | cut -d' ' -f3 | cut -d'-' -f1)

GCC_VERSION = $(shell $(CC) --version 2>&1 | grep "(GCC)" | cut -d' ' -f3  | cut -d'.' -f1)
BSD_VERSION = $(shell uname -v 2>&1 | cut -d' ' -f2 | cut -d'.' -f1)
SVN_VERSION = $(shell svnversion -n .)
SVN_VERSION = $(shell cat ../../__VERSION__)
P4_VERSION = $(shell cat ../../__VERSION__)

CC = g++

INCDIR =
LIBDIR =
BINDIR = ..
OBJDIR = OBJDIR
$(shell if [ ! -d $(OBJDIR) ]; then mkdir $(OBJDIR); fi)

# Standard Setting
LIBS = -pthread -lm -lmd
# Removed -fno-rtti
CFLAGS = -g -Wall -O2 -m32 -pipe -fexceptions -D_THREAD_SAFE -DNDEBUG -D__SVN_VERSION__=\"$(SVN_VERSION)\"

ifeq ($(GCC_VERSION), 4)
CFLAGS += -mtune=i686 -fstack-protector-all
else
CFLAGS += -mcpu=i686
endif

# boost
INCDIR += -I../../../Extern/include/boost

# DevIL
INCDIR += -I../../libdevil
LIBDIR += -L../../libdevil
LIBS += -lIL -lpng -ltiff -lmng -llcms -ljpeg

# MySQL
ifeq ($(BSD_VERSION), 7)
INCDIR += -I../../libmysql/7.x-5.1.35
LIBDIR += -L../../libmysql/7.x-5.1.35
else
INCDIR += -I../../libmysql/5.x-5.1.35
LIBDIR += -L../../libmysql/5.x-5.1.35
endif

LIBS += -lmysqlclient -lz

# Miscellaneous external libraries
INCDIR += -I../../../Extern/include
LIBDIR += -L../../../Extern/lib
LIBS += -lcryptopp -lgtest

# HackShield
INCDIR += -I../../libhackshield/include
LIBDIR += -L../../libhackshield/lib
LIBS += -lanticpxsvr

# XTrap
INCDIR += -I../../libxtrap/include

# openssl
#INCDIR += -I/usr/include
LIBS += -lssl

# Project Library
INCDIR += -I../../liblua/include
INCDIR += -I/usr/local/include
INCDIR += -I../../libserverkey
LIBDIR += -L../../libthecore/lib -L../../libpoly -L../../libsql -L../../libgame/lib -L../../liblua/lib -L../../libserverkey
LIBDIR += -L/usr/local/lib
LIBS += -lthecore -lpoly -llua -llualib -lsql -lgame -lserverkey
USE_STACKTRACE = 0
ifeq ($(USE_STACKTRACE), 1)
LIBS += /usr/local/lib/libexecinfo.a
endif

TARGET  = $(BINDIR)/game_r$(P4_VERSION)

CFILE    = minilzo.c

CPPFILE = BattleArena.cpp FSM.cpp MarkConvert.cpp MarkImage.cpp MarkManager.cpp OXEvent.cpp TrafficProfiler.cpp ani.cpp\
          arena.cpp banword.cpp battle.cpp blend_item.cpp block_country.cpp buffer_manager.cpp building.cpp castle.cpp\
          char.cpp char_affect.cpp char_battle.cpp char_change_empire.cpp char_horse.cpp char_item.cpp char_manager.cpp\
          char_quickslot.cpp char_resist.cpp char_skill.cpp char_state.cpp PetSystem.cpp cmd.cpp cmd_emotion.cpp cmd_general.cpp\
          cmd_gm.cpp cmd_oxevent.cpp config.cpp constants.cpp crc32.cpp cube.cpp db.cpp desc.cpp\
          desc_client.cpp desc_manager.cpp desc_p2p.cpp dev_log.cpp dungeon.cpp empire_text_convert.cpp entity.cpp\
          entity_view.cpp event.cpp event_queue.cpp exchange.cpp file_loader.cpp fishing.cpp gm.cpp guild.cpp\
          guild_manager.cpp guild_war.cpp horse_rider.cpp horsename_manager.cpp input.cpp input_auth.cpp input_db.cpp\
          input_login.cpp input_main.cpp input_p2p.cpp input_teen.cpp input_udp.cpp ip_ban.cpp\
          item.cpp item_addon.cpp item_attribute.cpp item_manager.cpp item_manager_idrange.cpp locale.cpp\
          locale_service.cpp log.cpp login_data.cpp lzo_manager.cpp marriage.cpp matrix_card.cpp\
          messenger_manager.cpp mining.cpp mob_manager.cpp monarch.cpp motion.cpp over9refine.cpp p2p.cpp packet_info.cpp\
          party.cpp passpod.cpp pcbang.cpp polymorph.cpp priv_manager.cpp pvp.cpp\
          questevent.cpp questlua.cpp questlua_affect.cpp questlua_arena.cpp questlua_ba.cpp questlua_building.cpp\
          questlua_danceevent.cpp questlua_dungeon.cpp questlua_forked.cpp questlua_game.cpp questlua_global.cpp\
          questlua_guild.cpp questlua_horse.cpp questlua_pet.cpp questlua_item.cpp questlua_marriage.cpp questlua_mgmt.cpp\
          questlua_monarch.cpp questlua_npc.cpp questlua_oxevent.cpp questlua_party.cpp questlua_pc.cpp\
          questlua_quest.cpp questlua_target.cpp questmanager.cpp questnpc.cpp questpc.cpp\
          refine.cpp regen.cpp safebox.cpp sectree.cpp sectree_manager.cpp sequence.cpp shop.cpp\
          skill.cpp start_position.cpp target.cpp text_file_loader.cpp trigger.cpp utils.cpp vector.cpp war_map.cpp\
          wedding.cpp xmas_event.cpp version.cpp panama.cpp threeway_war.cpp map_location.cpp auth_brazil.cpp\
          BlueDragon.cpp BlueDragon_Binder.cpp DragonLair.cpp questlua_dragonlair.cpp\
          HackShield.cpp HackShield_Impl.cpp char_hackshield.cpp skill_power.cpp affect.cpp\
          SpeedServer.cpp questlua_speedserver.cpp XTrapManager.cpp\
          auction_manager.cpp FileMonitor_FreeBSD.cpp ClientPackageCryptInfo.cpp cipher.cpp\
          buff_on_attributes.cpp dragon_soul_table.cpp DragonSoul.cpp\
          group_text_parse_tree.cpp char_dragonsoul.cpp questlua_dragonsoul.cpp\
          shop_manager.cpp shopEx.cpp item_manager_read_tables.cpp shutdown_manager.cpp


COBJS    = $(CFILE:%.c=$(OBJDIR)/%.o)
CPPOBJS    = $(CPPFILE:%.cpp=$(OBJDIR)/%.o)

MAINOBJ = $(OBJDIR)/main.o
MAINCPP = main.cpp

TESTOBJ = $(OBJDIR)/test.o
TESTCPP = test.cpp3
TEST_TARGET = $(BINDIR)/test

default: $(TARGET) $(TEST_TARGET)

$(OBJDIR)/minilzo.o: minilzo.c
    @$(CC) $(CFLAGS) $(INCDIR) -c $< -o $@
    @echo compile $<

$(OBJDIR)/version.o: version.cpp
    @$(CC) $(CFLAGS) -D__USER__=\"$(USER)\" -D__HOSTNAME__=\"$(HOSTNAME)\" -D__PWD__=\"$(PWD)\" -D__P4_VERSION__=\"$(P4_VERSION)\" -c $< -o $@
    @echo compile $<

$(OBJDIR)/%.o: %.cpp
    @echo compile $<
    @$(CC) $(CFLAGS) $(INCDIR) -c $< -o $@

limit_time:
    @echo update limit time
    @python update_limit_time.py

$(TARGET): $(CPPOBJS) $(COBJS) $(MAINOBJ)
    @echo linking $(TARGET)....
    @$(CC) $(CFLAGS) $(LIBDIR) $(COBJS) $(CPPOBJS) $(MAINOBJ) $(LIBS) -o $(TARGET)

$(TEST_TARGET): $(TESTCPP) $(CPPOBJS) $(COBJS) $(TESTOBJ)
    @echo linking $(TEST_TARGET)
    @$(CC) $(CFLAGS) $(LIBDIR) $(COBJS) $(CPPOBJS) $(TESTOBJ) $(LIBS) -o ../test

clean:
    @rm -f $(COBJS) $(CPPOBJS)
    @rm -f $(BINDIR)/game_r* $(BINDIR)/conv

tag:
    ctags *.cpp *.h *.c

dep:
    makedepend -f Depend $(INCDIR) -I/usr/include/c++/3.3 -I/usr/include/c++/4.2 -p$(OBJDIR)/ $(CPPFILE) $(CFILE) $(MAINCPP) $(TESTCPP) 2> /dev/null > Depend

sinclude Depend

C:\Users\Admin\Desktop\SıfırdanAltyapı\kraizy\kraizy\novaline\Srcs\Server\game\src buradaki
 
Kod:
MAKE = gmake
CC = g++

INCDIR =
LIBDIR =
BINDIR = ..
OBJDIR = .obj

GCC_VERSION = 4
BSD_VERSION = $(shell uname -v 2>&1 | cut -d' ' -f2 | cut -d'.' -f1)
#SVN_VERSION = $(shell svn info |grep Revision: |cut -c11-)
SVN_VERSION = $(shell cat ../../__VERSION__)
$(shell if [ ! -d $(OBJDIR) ]; then mkdir $(OBJDIR); fi)

TARGET = $(BINDIR)/db_r$(SVN_VERSION)

CFLAGS = -g -Wall -O2 -pipe -fno-rtti -fno-exceptions -pthread -D_THREAD_SAFE

ifeq ($(GCC_VERSION), 4)
CFLAGS += -mtune=i686
else
CFLAGS += -mcpu=i686
endif

# boost
INCDIR += -I../../../Extern/include/boost

LIBDIR += -L../../libthecore/lib -L../../libsql -L../../libpoly -L../../libgame/lib

# Extern
INCDIR += -I../../../Extern/include
LIBDIR += -I../../../Extern/lib

# Project Library
INCDIR += -I/usr/local/include

ifeq ($(BSD_VERSION), 7)
INCDIR += -I../../libmysql/7.x-5.1.35
LIBDIR += -L../../libmysql/7.x-5.1.35
else
INCDIR += -I../../libmysql/5.x-5.1.35
LIBDIR += -L../../libmysql/5.x-5.1.35
endif

LIBS = -lthecore -lmysqlclient -lsql -lpoly -lgame -lm -lz

SRCS =    Config.cpp NetBase.cpp Peer.cpp PeerBase.cpp Main.cpp Lock.cpp DBManager.cpp \
        Cache.cpp LoginData.cpp ClientManager.cpp ClientManagerPlayer.cpp ClientManagerLogin.cpp \
        ClientManagerBoot.cpp ClientManagerParty.cpp ClientManagerGuild.cpp GuildManager.cpp HB.cpp \
        PrivManager.cpp MoneyLog.cpp ItemAwardManager.cpp ClientManagerEventFlag.cpp Marriage.cpp \
        Monarch.cpp BlockCountry.cpp ItemIDRangeManager.cpp ClientManagerHorseName.cpp version.cpp \
        AuctionManager.cpp ProtoReader.cpp CsvReader.cpp

OBJS = $(SRCS:%.cpp=$(OBJDIR)/%.o)

default: $(TARGET)

$(TARGET): $(OBJS)
    @echo linking ...
    @$(CC) $(CFLAGS) $(LIBDIR) $(OBJS) $(LIBS) -o $(TARGET)
    @touch version.cpp

$(OBJDIR)/%.o: %.cpp
    @echo compile $<
    @$(CC) $(CFLAGS) $(INCDIR) -c $< -o $@

$(OBJDIR)/version.o: version.cpp
    @$(CC) $(CFLAGS) -D__USER__=\"$(USER)\" -D__HOSTNAME__=\"$(HOSTNAME)\" -D__PWD__=\"$(PWD)\" -D__SVN_VERSION__=\"$(SVN_VERSION)\" -c $< -o $@
    @echo compile $<

$(OBJDIR):
    @mkdir $(OBJDIR)

clean:
    @rm -f $(OBJS) $(BINDIR)/db_r*

dep:
    @touch Depend
    makedepend -fDepend $(INCDIR) -I/usr/include/c++/3.3 -I/usr/include/c++/4.2 -p$(OBJDIR)/ $(SRCS) 2> /dev/null

sinclude Depend
 
Spam yapmamak adına üst üste yorum yazmaktansa hepsini tek bir yorumda yazabilirsiniz. Hem de takip etmesi ve anlaması daha kolay olur.

Clean'in yanına nokta koymuşsunuz o yüzden hata veriyor. Bunu deneyin:


Kod:
CC=gcc
CXX=g++

PLATFORM = $(shell file /bin/ls | cut -d' ' -f3 | cut -d'-' -f1)
BSD_VERSION = $(shell uname -v 2>&1 | cut -d' ' -f2 | cut -d'.' -f1)

default: libthecore libpoly libgame liblua libsql libserverkey game db
    @echo "--------------------------------------"
    @echo "Build Done"
    @echo "--------------------------------------"

libserverkey: .
    @touch $@/Depend
    $(MAKE) -C $@ dep
    $(MAKE) -C $@ clean
    $(MAKE) -C $@

liblua: .
    $(MAKE) -C $@ clean
    $(MAKE) -C $@

libsql: .
    @touch $@/Depend
    $(MAKE) -C $@ dep
    $(MAKE) -C $@ clean
    $(MAKE) -C $@

libgame: .
    @touch $@/src/Depend
    $(MAKE) -C $@/src dep
    $(MAKE) -C $@/src clean
    $(MAKE) -C $@/src

libpoly: .
    @touch $@/Depend
    $(MAKE) -C $@ dep
    $(MAKE) -C $@ clean
    $(MAKE) -C $@

libthecore: .
    @touch $@/src/Depend
    $(MAKE) -C $@/src dep
    $(MAKE) -C $@/src clean
    $(MAKE) -C $@/src

game: .
    @touch $@/src/Depend
    $(MAKE) -C $@/src dep
    $(MAKE) -C $@/src clean
    $(MAKE) -C $@/src limit_time
    $(MAKE) -C $@/src

db: .
    @touch $@/src/Depend
    $(MAKE) -C $@/src dep
    $(MAKE) -C $@/src clean
    $(MAKE) -C $@/src

clean:
    $(MAKE) -C libserverkey clean
    $(MAKE) -C liblua clean
    $(MAKE) -C libsql clean
    $(MAKE) -C libgame/src clean
    $(MAKE) -C libpoly clean
    $(MAKE) -C libthecore/src clean
    $(MAKE) -C game/src clean
    $(MAKE) -C db/src clean
    
all:
    @echo "--------------------------------------"
    @echo "Full Build Start"
    @echo "--------------------------------------"

    $(MAKE) -C liblua clean
    $(MAKE) -C liblua

    @touch libsql/Depend
    $(MAKE) -C libsql dep
    $(MAKE) -C libsql clean
    $(MAKE) -C libsql

    @touch libgame/src/Depend
    $(MAKE) -C libgame/src dep
    $(MAKE) -C libgame/src clean
    $(MAKE) -C libgame/src

    @touch libpoly/Depend
    $(MAKE) -C libpoly dep
    $(MAKE) -C libpoly clean
    $(MAKE) -C libpoly

    @touch libthecore/src/Depend
    $(MAKE) -C libthecore/src dep
    $(MAKE) -C libthecore/src clean
    $(MAKE) -C libthecore/src

    @touch game/src/Depend
    $(MAKE) -C game/src dep
    $(MAKE) -C game/src clean
    $(MAKE) -C game/src limit_time
    $(MAKE) -C game/src

    @touch db/src/Depend
    $(MAKE) -C db/src dep
    $(MAKE) -C db/src clean
    $(MAKE) -C db/src

    @echo "--------------------------------------"
    @echo "Full Build End"
    @echo "--------------------------------------"
 
Spam yapmamak adına üst üste yorum yazmaktansa hepsini tek bir yorumda yazabilirsiniz. Hem de takip etmesi ve anlaması daha kolay olur.

Clean'in yanına nokta koymuşsunuz o yüzden hata veriyor. Bunu deneyin:


Kod:
CC=gcc
CXX=g++

PLATFORM = $(shell file /bin/ls | cut -d' ' -f3 | cut -d'-' -f1)
BSD_VERSION = $(shell uname -v 2>&1 | cut -d' ' -f2 | cut -d'.' -f1)

default: libthecore libpoly libgame liblua libsql libserverkey game db
    @echo "--------------------------------------"
    @echo "Build Done"
    @echo "--------------------------------------"

libserverkey: .
    @touch $@/Depend
    $(MAKE) -C $@ dep
    $(MAKE) -C $@ clean
    $(MAKE) -C $@

liblua: .
    $(MAKE) -C $@ clean
    $(MAKE) -C $@

libsql: .
    @touch $@/Depend
    $(MAKE) -C $@ dep
    $(MAKE) -C $@ clean
    $(MAKE) -C $@

libgame: .
    @touch $@/src/Depend
    $(MAKE) -C $@/src dep
    $(MAKE) -C $@/src clean
    $(MAKE) -C $@/src

libpoly: .
    @touch $@/Depend
    $(MAKE) -C $@ dep
    $(MAKE) -C $@ clean
    $(MAKE) -C $@

libthecore: .
    @touch $@/src/Depend
    $(MAKE) -C $@/src dep
    $(MAKE) -C $@/src clean
    $(MAKE) -C $@/src

game: .
    @touch $@/src/Depend
    $(MAKE) -C $@/src dep
    $(MAKE) -C $@/src clean
    $(MAKE) -C $@/src limit_time
    $(MAKE) -C $@/src

db: .
    @touch $@/src/Depend
    $(MAKE) -C $@/src dep
    $(MAKE) -C $@/src clean
    $(MAKE) -C $@/src

clean:
    $(MAKE) -C libserverkey clean
    $(MAKE) -C liblua clean
    $(MAKE) -C libsql clean
    $(MAKE) -C libgame/src clean
    $(MAKE) -C libpoly clean
    $(MAKE) -C libthecore/src clean
    $(MAKE) -C game/src clean
    $(MAKE) -C db/src clean
   
all:
    @echo "--------------------------------------"
    @echo "Full Build Start"
    @echo "--------------------------------------"

    $(MAKE) -C liblua clean
    $(MAKE) -C liblua

    @touch libsql/Depend
    $(MAKE) -C libsql dep
    $(MAKE) -C libsql clean
    $(MAKE) -C libsql

    @touch libgame/src/Depend
    $(MAKE) -C libgame/src dep
    $(MAKE) -C libgame/src clean
    $(MAKE) -C libgame/src

    @touch libpoly/Depend
    $(MAKE) -C libpoly dep
    $(MAKE) -C libpoly clean
    $(MAKE) -C libpoly

    @touch libthecore/src/Depend
    $(MAKE) -C libthecore/src dep
    $(MAKE) -C libthecore/src clean
    $(MAKE) -C libthecore/src

    @touch game/src/Depend
    $(MAKE) -C game/src dep
    $(MAKE) -C game/src clean
    $(MAKE) -C game/src limit_time
    $(MAKE) -C game/src

    @touch db/src/Depend
    $(MAKE) -C db/src dep
    $(MAKE) -C db/src clean
    $(MAKE) -C db/src

    @echo "--------------------------------------"
    @echo "Full Build End"
    @echo "--------------------------------------"
teşşekür ederim cözüldü herşey için thanks birdahakine dediginiz gibi yaparim.
 
libserverkey gmake -j6 yaptim bir videodakiyle ayni yazi çıktı ama sonra game src geldimi gmake -j6 yaptigimda
1706415154192.png

böyle bir hata ile karşılaştım game dosyası gelmedi.
 
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