Çözüldü Game SRC multiple definition of first defined here hatası

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XoliswA

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Aşağıdaki şekil de hata veriyor daha önce karşılaşan var mı bu tür bir hatayla?

HATA:
linking ../game_r41040
/usr/local/bin/ld: .obj/main.o: in function `CBiologSystemManager::~CBiologSystemManager()':
/usr/home/m2source/Server/game/src/BiologSystemManager.cpp:483: multiple definition of `CBiologSystemManager::~CBiologSystemManager()'; .obj/BiologSystemManager.o:/usr/home/m2source/Server/game/src/BiologSystemManager.cpp:483: first defined here
/usr/local/bin/ld: .obj/main.o: in function `CBiologSystemManager::~CBiologSystemManager()':
/usr/home/m2source/Server/game/src/BiologSystemManager.cpp:483: multiple definition of `CBiologSystemManager::~CBiologSystemManager()'; .obj/BiologSystemManager.o:/usr/home/m2source/Server/game/src/BiologSystemManager.cpp:483: first defined here
/usr/local/bin/ld: .obj/main.o: in function `CBiologSystemManager::~CBiologSystemManager()':
/usr/home/m2source/Server/game/src/BiologSystemManager.cpp:483: multiple definition of `CBiologSystemManager::~CBiologSystemManager()'; .obj/BiologSystemManager.o:/usr/home/m2source/Server/game/src/BiologSystemManager.cpp:483: first defined here
/usr/local/bin/ld: .obj/main.o: in function `CBiologSystem::~CBiologSystem()':
/usr/home/m2source/Server/game/src/BiologSystemManager.cpp:43: multiple definition of `CBiologSystem::~CBiologSystem()'; .obj/BiologSystemManager.o:/usr/home/m2source/Server/game/src/BiologSystemManager.cpp:43: first defined here
/usr/local/bin/ld: .obj/main.o: in function `CBiologSystem::~CBiologSystem()':
/usr/home/m2source/Server/game/src/BiologSystemManager.cpp:43: multiple definition of `CBiologSystem::~CBiologSystem()'; .obj/BiologSystemManager.o:/usr/home/m2source/Server/game/src/BiologSystemManager.cpp:43: first defined here
/usr/local/bin/ld: .obj/main.o: in function `CBiologSystem::GiveRewardByMission(unsigned char)':
/usr/home/m2source/Server/game/src/BiologSystemManager.cpp:264: multiple definition of `CBiologSystem::GiveRewardByMission(unsigned char)'; .obj/BiologSystemManager.o:/usr/home/m2source/Server/game/src/BiologSystemManager.cpp:264: first defined here
/usr/local/bin/ld: .obj/main.o: in function `CBiologSystem::ActiveAlert(bool)':
/usr/home/m2source/Server/game/src/BiologSystemManager.cpp:334: multiple definition of `CBiologSystem::ActiveAlert(bool)'; .obj/BiologSystemManager.o:/usr/home/m2source/Server/game/src/BiologSystemManager.cpp:334: first defined here
/usr/local/bin/ld: .obj/main.o: in function `CBiologSystem::ResetMission()':
/usr/home/m2source/Server/game/src/BiologSystemManager.cpp:52: multiple definition of `CBiologSystem::ResetMission()'; .obj/BiologSystemManager.o:/usr/home/m2source/Server/game/src/BiologSystemManager.cpp:52: first defined here
/usr/local/bin/ld: .obj/main.o: in function `CBiologSystem::SendClientPacket(DESC*, unsigned char, void const*, unsigned int)':
/usr/home/m2source/Server/game/src/BiologSystemManager.cpp:435: multiple definition of `CBiologSystem::SendClientPacket(DESC*, unsigned char, void const*, unsigned int)'; .obj/BiologSystemManager.o:/usr/home/m2source/Server/game/src/BiologSystemManager.cpp:435: first defined here
/usr/local/bin/ld: .obj/main.o: in function `CBiologSystem::BroadcastAlert()':
/usr/home/m2source/Server/game/src/BiologSystemManager.cpp:371: multiple definition of `CBiologSystem::BroadcastAlert()'; .obj/BiologSystemManager.o:/usr/home/m2source/Server/game/src/BiologSystemManager.cpp:371: first defined here
/usr/local/bin/ld: .obj/main.o: in function `CBiologSystem::SendBiologInformation(bool)':
/usr/home/m2source/Server/game/src/BiologSystemManager.cpp:63: multiple definition of `CBiologSystem::SendBiologInformation(bool)'; .obj/BiologSystemManager.o:/usr/home/m2source/Server/game/src/BiologSystemManager.cpp:63: first defined here
/usr/local/bin/ld: .obj/main.o: in function `CBiologSystem::SendClientPacket(unsigned int, unsigned char, void const*, unsigned int)':
/usr/home/m2source/Server/game/src/BiologSystemManager.cpp:450: multiple definition of `CBiologSystem::SendClientPacket(unsigned int, unsigned char, void const*, unsigned int)'; .obj/BiologSystemManager.o:/usr/home/m2source/Server/game/src/BiologSystemManager.cpp:450: first defined here
/usr/local/bin/ld: .obj/main.o: in function `CBiologSystemManager::CBiologSystemManager()':
/usr/home/m2source/Server/game/src/BiologSystemManager.cpp:480: multiple definition of `CBiologSystemManager::CBiologSystemManager()'; .obj/BiologSystemManager.o:/usr/home/m2source/Server/game/src/BiologSystemManager.cpp:480: first defined here
/usr/local/bin/ld: .obj/main.o: in function `CBiologSystemManager::CBiologSystemManager()':
/usr/home/m2source/Server/game/src/BiologSystemManager.cpp:480: multiple definition of `CBiologSystemManager::CBiologSystemManager()'; .obj/BiologSystemManager.o:/usr/home/m2source/Server/game/src/BiologSystemManager.cpp:480: first defined here
/usr/local/bin/ld: .obj/main.o: in function `CBiologSystemManager::GetMission(unsigned char)':
/usr/home/m2source/Server/game/src/BiologSystemManager.cpp:495: multiple definition of `CBiologSystemManager::GetMission(unsigned char)'; .obj/BiologSystemManager.o:/usr/home/m2source/Server/game/src/BiologSystemManager.cpp:495: first defined here
/usr/local/bin/ld: .obj/main.o: in function `CBiologSystemManager::GetReward(unsigned char)':
/usr/home/m2source/Server/game/src/BiologSystemManager.cpp:512: multiple definition of `CBiologSystemManager::GetReward(unsigned char)'; .obj/BiologSystemManager.o:/usr/home/m2source/Server/game/src/BiologSystemManager.cpp:512: first defined here
/usr/local/bin/ld: .obj/main.o: in function `CBiologSystemManager::GetMonsters(unsigned char, std::vector<SBiologMonsters*, std::allocator<SBiologMonsters*> >&)':
/usr/home/m2source/Server/game/src/BiologSystemManager.cpp:529: multiple definition of `CBiologSystemManager::GetMonsters(unsigned char, std::vector<SBiologMonsters*, std::allocator<SBiologMonsters*> >&)'; .obj/BiologSystemManager.o:/usr/home/m2source/Server/game/src/BiologSystemManager.cpp:529: first defined here
/usr/local/bin/ld: .obj/main.o: in function `CBiologSystem::GetBiologItemByMobVnum(CHARACTER*, unsigned short, unsigned int&, unsigned char&)':
/usr/home/m2source/Server/game/src/BiologSystemManager.cpp:284: multiple definition of `CBiologSystem::GetBiologItemByMobVnum(CHARACTER*, unsigned short, unsigned int&, unsigned char&)'; .obj/BiologSystemManager.o:/usr/home/m2source/Server/game/src/BiologSystemManager.cpp:284: first defined here
/usr/local/bin/ld: .obj/main.o: in function `CBiologSystem::SendBiologItem(bool, bool)':
/usr/home/m2source/Server/game/src/BiologSystemManager.cpp:112: multiple definition of `CBiologSystem::SendBiologItem(bool, bool)'; .obj/BiologSystemManager.o:/usr/home/m2source/Server/game/src/BiologSystemManager.cpp:112: first defined here
/usr/local/bin/ld: .obj/main.o: in function `CBiologSystem::RecvClientPacket(unsigned char, char const*, unsigned int)':
/usr/home/m2source/Server/game/src/BiologSystemManager.cpp:380: multiple definition of `CBiologSystem::RecvClientPacket(unsigned char, char const*, unsigned int)'; .obj/BiologSystemManager.o:/usr/home/m2source/Server/game/src/BiologSystemManager.cpp:380: first defined here
/usr/local/bin/ld: .obj/main.o: in function `CBiologSystem::CBiologSystem(CHARACTER*)':
/usr/home/m2source/Server/game/src/BiologSystemManager.cpp:37: multiple definition of `CBiologSystem::CBiologSystem(CHARACTER*)'; .obj/BiologSystemManager.o:/usr/home/m2source/Server/game/src/BiologSystemManager.cpp:37: first defined here
/usr/local/bin/ld: .obj/main.o: in function `CBiologSystem::CBiologSystem(CHARACTER*)':
/usr/home/m2source/Server/game/src/BiologSystemManager.cpp:37: multiple definition of `CBiologSystem::CBiologSystem(CHARACTER*)'; .obj/BiologSystemManager.o:/usr/home/m2source/Server/game/src/BiologSystemManager.cpp:37: first defined here
/usr/local/bin/ld: .obj/main.o: in function `CBiologSystemManager::InitializeMissions(SBiologMissions*, unsigned int)':
/usr/home/m2source/Server/game/src/BiologSystemManager.cpp:487: multiple definition of `CBiologSystemManager::InitializeMissions(SBiologMissions*, unsigned int)'; .obj/BiologSystemManager.o:/usr/home/m2source/Server/game/src/BiologSystemManager.cpp:487: first defined here
/usr/local/bin/ld: .obj/main.o: in function `CBiologSystemManager::InitializeRewards(SBiologRewards*, unsigned int)':
/usr/home/m2source/Server/game/src/BiologSystemManager.cpp:504: multiple definition of `CBiologSystemManager::InitializeRewards(SBiologRewards*, unsigned int)'; .obj/BiologSystemManager.o:/usr/home/m2source/Server/game/src/BiologSystemManager.cpp:504: first defined here
/usr/local/bin/ld: .obj/main.o: in function `CBiologSystemManager::InitializeMonsters(SBiologMonsters*, unsigned int)':
/usr/home/m2source/Server/game/src/BiologSystemManager.cpp:521: multiple definition of `CBiologSystemManager::InitializeMonsters(SBiologMonsters*, unsigned int)'; .obj/BiologSystemManager.o:/usr/home/m2source/Server/game/src/BiologSystemManager.cpp:521: first defined here
collect2: error: ld returned 1 exit status
gmake[1]: *** [Makefile:196: ../game_r41040] Error 1
gmake[1]: Leaving directory '/usr/home/m2source/Server/game/src'
gmake: *** [Makefile:111: all] Error 2
[email protected]:/usr/home/m2source/Server #
 

XoliswA

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game/src/Makefile dosyasını ekler misin

.hpp uzantılı olanları eklememiştim ondan mı dersiniz.

HATA:
BiologSystemManager.hpp:8: *** missing separator.  Stop.
gmake[1]: Leaving directory '/usr/home/m2source/Server/game/src'
gmake: *** [Makefile:108: all] Error 2
.Hpp leride ekleyince hata veriyor. cpp olanları ekledim zaten.

Uyandığım gibi okumuştum yanlış okumuşum . Buyrun Makefile dosyam :D
Makefile:
CXX = g++10

GAME_VERSION := $(shell cat ../../__REVISION__)

GccMajorVersion := $(shell expr `$(CXX) -dumpversion | cut -f1 -d.`)
GccMinorVersion := $(shell expr `$(CXX) -dumpversion | cut -f2 -d.`)
GccMinorEGT8 := $(shell expr $(GccMinorVersion) \>= 8)

INCDIR =
LIBDIR =
BINDIR = ..
OBJDIR = .obj
$(shell if [ ! -d $(OBJDIR) ]; then mkdir $(OBJDIR); fi)

## LIST OF CONSTANTS BEGIN
ENABLE_GOOGLE_TEST = 0
ENABLE_HSHIELD_SYSTEM = 0
ENABLE_XTRAP_SYSTEM = 0
ENABLE_LUA_5_VERSION = 0
ENABLE_GCC_AUTODEPEND = 1
ENABLE_STATIC = 0
## LIST OF CONSTANTS END

# Depend Path File
ifneq ($(ENABLE_GCC_AUTODEPEND), 1)
DEPFILE = Depend
endif

# Standard Libraries
LIBS = -lm -lmd

# Project Flags
CFLAGS  = -m32 -g -Wall -O2 -pipe -fexceptions -fno-strict-aliasing -pthread -D_THREAD_SAFE -DNDEBUG
CFLAGS += -Wno-deprecated-declarations -Wno-nonnull-compare -Wno-deprecated-declarations -Wno-array-bounds -Wno-address
CFLAGS += -Wno-int-in-bool-context -Wno-format-truncation -Wno-stringop-truncation -Wno-sign-compare
CXXFLAGS = -std=c++20 -Wl,-rpath=/usr/local/lib/gcc10

ifeq ($(ENABLE_STATIC), 1)
CFLAGS += -static
endif

ifeq ($(GccMinorEGT8), 1)
CFLAGS += -Wno-unused-local-typedefs
endif

# FreeBSD stack protector
CFLAGS += -fstack-protector-all

# Version defines
CFLAGS += -D__USER__=\"$(USER)\" -D__HOSTNAME__=\"$(HOSTNAME)\" -D__PWD__=\"$(PWD)\" -D__GAME_VERSION__=\"$(GAME_VERSION)\"

# Boost
INCDIR += -I../../../Extern/include/boost

# DevIL
INCDIR += -I../../../Extern/include/IL
LIBS += ../../../Extern/lib/libIL.a\
        ../../../Extern/lib/libjasper.a\
        ../../../Extern/lib/libpng.a\
        ../../../Extern/lib/libtiff.a\
        ../../../Extern/lib/libjbig.a\
        ../../../Extern/lib/libmng.a\
        /usr/lib/liblzma.a\
        ../../../Extern/lib/liblcms.a\
        ../../../Extern/lib/libjpeg.a

# MySQL
INCDIR += -I/usr/local/include/mysql
LIBS += /usr/lib56/libmysqlclient.a /usr/lib56/libz.a

# CryptoPP
LIBS += ../../../Extern/lib/libcryptopp.a

# GTest
ifeq ($(ENABLE_GOOGLE_TEST), 1)
LIBS += /usr/local/lib/libgtest.a
CFLAGS += -DENABLE_GOOGLE_TEST
endif

# HackShield
ifeq ($(ENABLE_HSHIELD_SYSTEM), 1)
INCDIR += -I../../libhackshield/include
CFLAGS += -DENABLE_HSHIELD_SYSTEM
endif

# XTrap
ifeq ($(ENABLE_XTRAP_SYSTEM), 1)
INCDIR += -I../../libxtrap/include
CFLAGS += -DENABLE_XTRAP_SYSTEM
endif

# OpenSSL
INCDIR += -I/usr/include
LIBS += -lssl -lcrypto
# LIBS += /usr/lib/libssl.a

# Lua
CFLAGS += -DENABLE_LUA_5_VERSION=ENABLE_LUA_5_VERSION
ifeq ($(ENABLE_LUA_5_VERSION), 2)
INCDIR += -I../../liblua/5.2/install/include
LIBDIR += -L../../liblua/5.2/install/lib
LIBS += ../../liblua/5.2/install/lib/liblua.a
else
INCDIR += -I../../liblua/5.0/include
LIBDIR += -L../../liblua/5.0/lib
LIBS += ../../liblua/5.0/lib/liblua.a ../../liblua/5.0/lib/liblualib.a
endif

# Project Libraries
INCDIR += -I../../../Extern/include
INCDIR += -I/usr/local/include
LIBDIR += -L/usr/local/lib

LIBDIR += -L../../libthecore/lib -L../../libpoly -L../../libsql -L../../libgame/lib
LIBS += -lthecore -lpoly -lsql -lgame

# PROJECT_SRC_FILES BEGIN
MAINCPP = main.cpp

CFILE    = minilzo.c

CPPFILE = BiologSystemManager.cpp EventFunctionHandler.cpp BattleArena.cpp FSM.cpp MarkConvert.cpp MarkImage.cpp MarkManager.cpp OXEvent.cpp TrafficProfiler.cpp ani.cpp\
          arena.cpp banword.cpp battle.cpp blend_item.cpp block_country.cpp buffer_manager.cpp building.cpp castle.cpp\
          char.cpp char_affect.cpp char_battle.cpp char_change_empire.cpp char_horse.cpp char_item.cpp char_manager.cpp\
          char_quickslot.cpp char_resist.cpp char_skill.cpp char_state.cpp PetSystem.cpp cmd.cpp cmd_emotion.cpp cmd_general.cpp\
          cmd_gm.cpp cmd_oxevent.cpp config.cpp constants.cpp crc32.cpp cube.cpp db.cpp desc.cpp\
          desc_client.cpp desc_manager.cpp desc_p2p.cpp dev_log.cpp dungeon.cpp empire_text_convert.cpp entity.cpp\
          entity_view.cpp event.cpp event_queue.cpp exchange.cpp file_loader.cpp fishing.cpp gm.cpp guild.cpp\
          guild_manager.cpp guild_war.cpp horse_rider.cpp horsename_manager.cpp input.cpp input_auth.cpp input_db.cpp\
          input_login.cpp input_main.cpp input_p2p.cpp input_teen.cpp input_udp.cpp ip_ban.cpp\
          item.cpp item_addon.cpp item_attribute.cpp item_manager.cpp item_manager_idrange.cpp locale.cpp\
          locale_service.cpp log.cpp login_data.cpp lzo_manager.cpp marriage.cpp matrix_card.cpp\
          messenger_manager.cpp mining.cpp mob_manager.cpp monarch.cpp motion.cpp over9refine.cpp p2p.cpp packet_info.cpp\
          party.cpp passpod.cpp pcbang.cpp polymorph.cpp priv_manager.cpp pvp.cpp\
          questevent.cpp questlua.cpp questlua_affect.cpp questlua_arena.cpp questlua_ba.cpp questlua_building.cpp\
          questlua_danceevent.cpp questlua_dungeon.cpp questlua_forked.cpp questlua_game.cpp questlua_global.cpp\
          questlua_guild.cpp questlua_horse.cpp questlua_pet.cpp questlua_item.cpp questlua_marriage.cpp questlua_mgmt.cpp\
          questlua_monarch.cpp questlua_npc.cpp questlua_oxevent.cpp questlua_party.cpp questlua_pc.cpp\
          questlua_quest.cpp questlua_target.cpp questmanager.cpp questnpc.cpp questpc.cpp\
          refine.cpp regen.cpp safebox.cpp sectree.cpp sectree_manager.cpp sequence.cpp shop.cpp\
          skill.cpp start_position.cpp target.cpp text_file_loader.cpp trigger.cpp utils.cpp vector.cpp war_map.cpp\
          wedding.cpp xmas_event.cpp version.cpp panama.cpp threeway_war.cpp map_location.cpp auth_brazil.cpp\
          BlueDragon.cpp BlueDragon_Binder.cpp DragonLair.cpp questlua_dragonlair.cpp\
          HackShield.cpp HackShield_Impl.cpp char_hackshield.cpp skill_power.cpp affect.cpp\
          SpeedServer.cpp questlua_speedserver.cpp XTrapManager.cpp\
          FileMonitor_FreeBSD.cpp ClientPackageCryptInfo.cpp cipher.cpp\
          buff_on_attributes.cpp dragon_soul_table.cpp DragonSoul.cpp dungeon_info.cpp\
          group_text_parse_tree.cpp char_dragonsoul.cpp questlua_dragonsoul.cpp\
          shop_manager.cpp shopEx.cpp item_manager_read_tables.cpp shutdown_manager.cpp\
          questlua_dnd.cpp
# PROJECT_SRC_FILES END

# PROJECT_OBJ_FILES BEGIN
COBJS    = $(CFILE:%.c=$(OBJDIR)/%.o)
CPPOBJS    = $(CPPFILE:%.cpp=$(OBJDIR)/%.o)
ifeq ($(ENABLE_GCC_AUTODEPEND), 1)
CDEPS    = $(COBJS:%.o=%.d)
CPPDEPS    = $(CPPOBJS:%.o=%.d)
endif

MAINOBJ = $(MAINCPP:%.cpp=$(OBJDIR)/%.o)
ifeq ($(ENABLE_GCC_AUTODEPEND), 1)
MAINDEPS = $(MAINOBJ:%.o=%.d)
endif

# PROJECT_OBJ_FILES END

# Target Paths
MAIN_TARGET = $(BINDIR)/game_r$(GAME_VERSION)

default: $(MAIN_TARGET)
test: $(TEST_TARGET)

$(OBJDIR)/%.o: %.c
    @echo compiling $<
    @$(CXX) $(CFLAGS) $(INCDIR) -c $< -o [email protected]
ifeq ($(ENABLE_GCC_AUTODEPEND), 1)
    @$(CXX) -MM -MG -MP $(CFLAGS) $(INCDIR) -c $< -o $(OBJDIR)/$*.d
    @sed -i '' -e's/$*.o:/$(OBJDIR)\/$*.o:/g' $(OBJDIR)/$*.d
endif

$(OBJDIR)/%.o: %.cpp
    @echo compiling $<
    @$(CXX) $(CFLAGS) $(CXXFLAGS) $(INCDIR) -c $< -o [email protected]
ifeq ($(ENABLE_GCC_AUTODEPEND), 1)
    @$(CXX) -MM -MG -MP $(CFLAGS) $(CXXFLAGS) $(INCDIR) -c $< -o $(OBJDIR)/$*.d
    @sed -i '' -e's/$*.o:/$(OBJDIR)\/$*.o:/g' $(OBJDIR)/$*.d
endif

limit_time:
    @echo update limit time
    @python update_limit_time.py

$(MAIN_TARGET): $(CPPOBJS) $(COBJS) $(MAINOBJ)
    @echo linking $(MAIN_TARGET)
    @$(CXX) $(CFLAGS) $(CXXFLAGS) $(LIBDIR) $(COBJS) $(CPPOBJS) $(MAINOBJ) $(LIBS) -o $(MAIN_TARGET)

symlink:
    @ln -fs game_r$(GAME_VERSION) $(BINDIR)/game_symlink

strip:
    @cp $(MAIN_TARGET) $(BINDIR)/game_r
    @strip $(BINDIR)/game_r

clean:
    @echo cleaning $(MAIN_TARGET) $(OBJDIR)
    @rm -f $(COBJS) $(CPPOBJS) $(MAINOBJ)
ifeq ($(ENABLE_GCC_AUTODEPEND), 1)
    @rm -f $(CDEPS) $(CPPDEPS) $(MAINDEPS)
endif
    @rm -f $(BINDIR)/game_r* $(BINDIR)/test_r* $(BINDIR)/conv

dep:
ifeq ($(ENABLE_GCC_AUTODEPEND), 1)
    @echo "Note: gcc autodepend is autodetected, so target dep skipped"
else
    makedepend -f $(DEPFILE) $(INCDIR) -I/usr/include/c++/3.3 -I/usr/include/c++/4.2 -p$(OBJDIR)/ $(CPPFILE) $(CFILE) $(MAINCPP) $(TESTCPP) 2> /dev/null > $(DEPFILE)
endif

# AUTO_DEPEND_CHECK BEGIN
ifeq ($(ENABLE_GCC_AUTODEPEND), 1)
sinclude $(CDEPS)
sinclude $(CPPDEPS)
sinclude $(MAINDEPS)
else
sinclude $(DEPFILE)
endif
# AUTO_DEPEND_CHECK END
 

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Uyandığım gibi okumuştum yanlış okumuşum . Buyrun Makefile dosyam :D
Makefile:
CXX = g++10

GAME_VERSION := $(shell cat ../../__REVISION__)

GccMajorVersion := $(shell expr `$(CXX) -dumpversion | cut -f1 -d.`)
GccMinorVersion := $(shell expr `$(CXX) -dumpversion | cut -f2 -d.`)
GccMinorEGT8 := $(shell expr $(GccMinorVersion) \>= 8)

INCDIR =
LIBDIR =
BINDIR = ..
OBJDIR = .obj
$(shell if [ ! -d $(OBJDIR) ]; then mkdir $(OBJDIR); fi)

## LIST OF CONSTANTS BEGIN
ENABLE_GOOGLE_TEST = 0
ENABLE_HSHIELD_SYSTEM = 0
ENABLE_XTRAP_SYSTEM = 0
ENABLE_LUA_5_VERSION = 0
ENABLE_GCC_AUTODEPEND = 1
ENABLE_STATIC = 0
## LIST OF CONSTANTS END

# Depend Path File
ifneq ($(ENABLE_GCC_AUTODEPEND), 1)
DEPFILE = Depend
endif

# Standard Libraries
LIBS = -lm -lmd

# Project Flags
CFLAGS  = -m32 -g -Wall -O2 -pipe -fexceptions -fno-strict-aliasing -pthread -D_THREAD_SAFE -DNDEBUG
CFLAGS += -Wno-deprecated-declarations -Wno-nonnull-compare -Wno-deprecated-declarations -Wno-array-bounds -Wno-address
CFLAGS += -Wno-int-in-bool-context -Wno-format-truncation -Wno-stringop-truncation -Wno-sign-compare
CXXFLAGS = -std=c++20 -Wl,-rpath=/usr/local/lib/gcc10

ifeq ($(ENABLE_STATIC), 1)
CFLAGS += -static
endif

ifeq ($(GccMinorEGT8), 1)
CFLAGS += -Wno-unused-local-typedefs
endif

# FreeBSD stack protector
CFLAGS += -fstack-protector-all

# Version defines
CFLAGS += -D__USER__=\"$(USER)\" -D__HOSTNAME__=\"$(HOSTNAME)\" -D__PWD__=\"$(PWD)\" -D__GAME_VERSION__=\"$(GAME_VERSION)\"

# Boost
INCDIR += -I../../../Extern/include/boost

# DevIL
INCDIR += -I../../../Extern/include/IL
LIBS += ../../../Extern/lib/libIL.a\
        ../../../Extern/lib/libjasper.a\
        ../../../Extern/lib/libpng.a\
        ../../../Extern/lib/libtiff.a\
        ../../../Extern/lib/libjbig.a\
        ../../../Extern/lib/libmng.a\
        /usr/lib/liblzma.a\
        ../../../Extern/lib/liblcms.a\
        ../../../Extern/lib/libjpeg.a

# MySQL
INCDIR += -I/usr/local/include/mysql
LIBS += /usr/lib56/libmysqlclient.a /usr/lib56/libz.a

# CryptoPP
LIBS += ../../../Extern/lib/libcryptopp.a

# GTest
ifeq ($(ENABLE_GOOGLE_TEST), 1)
LIBS += /usr/local/lib/libgtest.a
CFLAGS += -DENABLE_GOOGLE_TEST
endif

# HackShield
ifeq ($(ENABLE_HSHIELD_SYSTEM), 1)
INCDIR += -I../../libhackshield/include
CFLAGS += -DENABLE_HSHIELD_SYSTEM
endif

# XTrap
ifeq ($(ENABLE_XTRAP_SYSTEM), 1)
INCDIR += -I../../libxtrap/include
CFLAGS += -DENABLE_XTRAP_SYSTEM
endif

# OpenSSL
INCDIR += -I/usr/include
LIBS += -lssl -lcrypto
# LIBS += /usr/lib/libssl.a

# Lua
CFLAGS += -DENABLE_LUA_5_VERSION=ENABLE_LUA_5_VERSION
ifeq ($(ENABLE_LUA_5_VERSION), 2)
INCDIR += -I../../liblua/5.2/install/include
LIBDIR += -L../../liblua/5.2/install/lib
LIBS += ../../liblua/5.2/install/lib/liblua.a
else
INCDIR += -I../../liblua/5.0/include
LIBDIR += -L../../liblua/5.0/lib
LIBS += ../../liblua/5.0/lib/liblua.a ../../liblua/5.0/lib/liblualib.a
endif

# Project Libraries
INCDIR += -I../../../Extern/include
INCDIR += -I/usr/local/include
LIBDIR += -L/usr/local/lib

LIBDIR += -L../../libthecore/lib -L../../libpoly -L../../libsql -L../../libgame/lib
LIBS += -lthecore -lpoly -lsql -lgame

# PROJECT_SRC_FILES BEGIN
MAINCPP = main.cpp

CFILE    = minilzo.c

CPPFILE = BiologSystemManager.cpp EventFunctionHandler.cpp BattleArena.cpp FSM.cpp MarkConvert.cpp MarkImage.cpp MarkManager.cpp OXEvent.cpp TrafficProfiler.cpp ani.cpp\
          arena.cpp banword.cpp battle.cpp blend_item.cpp block_country.cpp buffer_manager.cpp building.cpp castle.cpp\
          char.cpp char_affect.cpp char_battle.cpp char_change_empire.cpp char_horse.cpp char_item.cpp char_manager.cpp\
          char_quickslot.cpp char_resist.cpp char_skill.cpp char_state.cpp PetSystem.cpp cmd.cpp cmd_emotion.cpp cmd_general.cpp\
          cmd_gm.cpp cmd_oxevent.cpp config.cpp constants.cpp crc32.cpp cube.cpp db.cpp desc.cpp\
          desc_client.cpp desc_manager.cpp desc_p2p.cpp dev_log.cpp dungeon.cpp empire_text_convert.cpp entity.cpp\
          entity_view.cpp event.cpp event_queue.cpp exchange.cpp file_loader.cpp fishing.cpp gm.cpp guild.cpp\
          guild_manager.cpp guild_war.cpp horse_rider.cpp horsename_manager.cpp input.cpp input_auth.cpp input_db.cpp\
          input_login.cpp input_main.cpp input_p2p.cpp input_teen.cpp input_udp.cpp ip_ban.cpp\
          item.cpp item_addon.cpp item_attribute.cpp item_manager.cpp item_manager_idrange.cpp locale.cpp\
          locale_service.cpp log.cpp login_data.cpp lzo_manager.cpp marriage.cpp matrix_card.cpp\
          messenger_manager.cpp mining.cpp mob_manager.cpp monarch.cpp motion.cpp over9refine.cpp p2p.cpp packet_info.cpp\
          party.cpp passpod.cpp pcbang.cpp polymorph.cpp priv_manager.cpp pvp.cpp\
          questevent.cpp questlua.cpp questlua_affect.cpp questlua_arena.cpp questlua_ba.cpp questlua_building.cpp\
          questlua_danceevent.cpp questlua_dungeon.cpp questlua_forked.cpp questlua_game.cpp questlua_global.cpp\
          questlua_guild.cpp questlua_horse.cpp questlua_pet.cpp questlua_item.cpp questlua_marriage.cpp questlua_mgmt.cpp\
          questlua_monarch.cpp questlua_npc.cpp questlua_oxevent.cpp questlua_party.cpp questlua_pc.cpp\
          questlua_quest.cpp questlua_target.cpp questmanager.cpp questnpc.cpp questpc.cpp\
          refine.cpp regen.cpp safebox.cpp sectree.cpp sectree_manager.cpp sequence.cpp shop.cpp\
          skill.cpp start_position.cpp target.cpp text_file_loader.cpp trigger.cpp utils.cpp vector.cpp war_map.cpp\
          wedding.cpp xmas_event.cpp version.cpp panama.cpp threeway_war.cpp map_location.cpp auth_brazil.cpp\
          BlueDragon.cpp BlueDragon_Binder.cpp DragonLair.cpp questlua_dragonlair.cpp\
          HackShield.cpp HackShield_Impl.cpp char_hackshield.cpp skill_power.cpp affect.cpp\
          SpeedServer.cpp questlua_speedserver.cpp XTrapManager.cpp\
          FileMonitor_FreeBSD.cpp ClientPackageCryptInfo.cpp cipher.cpp\
          buff_on_attributes.cpp dragon_soul_table.cpp DragonSoul.cpp dungeon_info.cpp\
          group_text_parse_tree.cpp char_dragonsoul.cpp questlua_dragonsoul.cpp\
          shop_manager.cpp shopEx.cpp item_manager_read_tables.cpp shutdown_manager.cpp\
          questlua_dnd.cpp
# PROJECT_SRC_FILES END

# PROJECT_OBJ_FILES BEGIN
COBJS    = $(CFILE:%.c=$(OBJDIR)/%.o)
CPPOBJS    = $(CPPFILE:%.cpp=$(OBJDIR)/%.o)
ifeq ($(ENABLE_GCC_AUTODEPEND), 1)
CDEPS    = $(COBJS:%.o=%.d)
CPPDEPS    = $(CPPOBJS:%.o=%.d)
endif

MAINOBJ = $(MAINCPP:%.cpp=$(OBJDIR)/%.o)
ifeq ($(ENABLE_GCC_AUTODEPEND), 1)
MAINDEPS = $(MAINOBJ:%.o=%.d)
endif

# PROJECT_OBJ_FILES END

# Target Paths
MAIN_TARGET = $(BINDIR)/game_r$(GAME_VERSION)

default: $(MAIN_TARGET)
test: $(TEST_TARGET)

$(OBJDIR)/%.o: %.c
    @echo compiling $<
    @$(CXX) $(CFLAGS) $(INCDIR) -c $< -o [email protected]
ifeq ($(ENABLE_GCC_AUTODEPEND), 1)
    @$(CXX) -MM -MG -MP $(CFLAGS) $(INCDIR) -c $< -o $(OBJDIR)/$*.d
    @sed -i '' -e's/$*.o:/$(OBJDIR)\/$*.o:/g' $(OBJDIR)/$*.d
endif

$(OBJDIR)/%.o: %.cpp
    @echo compiling $<
    @$(CXX) $(CFLAGS) $(CXXFLAGS) $(INCDIR) -c $< -o [email protected]
ifeq ($(ENABLE_GCC_AUTODEPEND), 1)
    @$(CXX) -MM -MG -MP $(CFLAGS) $(CXXFLAGS) $(INCDIR) -c $< -o $(OBJDIR)/$*.d
    @sed -i '' -e's/$*.o:/$(OBJDIR)\/$*.o:/g' $(OBJDIR)/$*.d
endif

limit_time:
    @echo update limit time
    @python update_limit_time.py

$(MAIN_TARGET): $(CPPOBJS) $(COBJS) $(MAINOBJ)
    @echo linking $(MAIN_TARGET)
    @$(CXX) $(CFLAGS) $(CXXFLAGS) $(LIBDIR) $(COBJS) $(CPPOBJS) $(MAINOBJ) $(LIBS) -o $(MAIN_TARGET)

symlink:
    @ln -fs game_r$(GAME_VERSION) $(BINDIR)/game_symlink

strip:
    @cp $(MAIN_TARGET) $(BINDIR)/game_r
    @strip $(BINDIR)/game_r

clean:
    @echo cleaning $(MAIN_TARGET) $(OBJDIR)
    @rm -f $(COBJS) $(CPPOBJS) $(MAINOBJ)
ifeq ($(ENABLE_GCC_AUTODEPEND), 1)
    @rm -f $(CDEPS) $(CPPDEPS) $(MAINDEPS)
endif
    @rm -f $(BINDIR)/game_r* $(BINDIR)/test_r* $(BINDIR)/conv

dep:
ifeq ($(ENABLE_GCC_AUTODEPEND), 1)
    @echo "Note: gcc autodepend is autodetected, so target dep skipped"
else
    makedepend -f $(DEPFILE) $(INCDIR) -I/usr/include/c++/3.3 -I/usr/include/c++/4.2 -p$(OBJDIR)/ $(CPPFILE) $(CFILE) $(MAINCPP) $(TESTCPP) 2> /dev/null > $(DEPFILE)
endif

# AUTO_DEPEND_CHECK BEGIN
ifeq ($(ENABLE_GCC_AUTODEPEND), 1)
sinclude $(CDEPS)
sinclude $(CPPDEPS)
sinclude $(MAINDEPS)
else
sinclude $(DEPFILE)
endif
# AUTO_DEPEND_CHECK END

Komple verdiğim ile değiştirip tekrar dene

Kod:
CXX = g++10

GAME_VERSION := $(shell cat ../../__REVISION__)

GccMajorVersion := $(shell expr `$(CXX) -dumpversion | cut -f1 -d.`)
GccMinorVersion := $(shell expr `$(CXX) -dumpversion | cut -f2 -d.`)
GccMinorEGT8 := $(shell expr $(GccMinorVersion) \>= 8)

INCDIR =
LIBDIR =
BINDIR = ..
OBJDIR = .obj
$(shell if [ ! -d $(OBJDIR) ]; then mkdir $(OBJDIR); fi)

## LIST OF CONSTANTS BEGIN
ENABLE_GOOGLE_TEST = 0
ENABLE_HSHIELD_SYSTEM = 0
ENABLE_XTRAP_SYSTEM = 0
ENABLE_LUA_5_VERSION = 0
ENABLE_GCC_AUTODEPEND = 1
ENABLE_STATIC = 0
## LIST OF CONSTANTS END

# Depend Path File
ifneq ($(ENABLE_GCC_AUTODEPEND), 1)
DEPFILE = Depend
endif

# Standard Libraries
LIBS = -lm -lmd

# Project Flags
CFLAGS  = -m32 -g -Wall -O2 -pipe -fexceptions -fno-strict-aliasing -pthread -D_THREAD_SAFE -DNDEBUG
CFLAGS += -Wno-deprecated-declarations -Wno-nonnull-compare -Wno-deprecated-declarations -Wno-array-bounds -Wno-address
CFLAGS += -Wno-int-in-bool-context -Wno-format-truncation -Wno-stringop-truncation -Wno-sign-compare
CXXFLAGS = -std=c++20 -Wl,-rpath=/usr/local/lib/gcc10

ifeq ($(ENABLE_STATIC), 1)
CFLAGS += -static
endif

ifeq ($(GccMinorEGT8), 1)
CFLAGS += -Wno-unused-local-typedefs
endif

# FreeBSD stack protector
CFLAGS += -fstack-protector-all

# Version defines
CFLAGS += -D__USER__=\"$(USER)\" -D__HOSTNAME__=\"$(HOSTNAME)\" -D__PWD__=\"$(PWD)\" -D__GAME_VERSION__=\"$(GAME_VERSION)\"

# Boost
INCDIR += -I../../../Extern/include/boost

# DevIL
INCDIR += -I../../../Extern/include/IL
LIBS += ../../../Extern/lib/libIL.a\
        ../../../Extern/lib/libjasper.a\
        ../../../Extern/lib/libpng.a\
        ../../../Extern/lib/libtiff.a\
        ../../../Extern/lib/libjbig.a\
        ../../../Extern/lib/libmng.a\
        /usr/lib/liblzma.a\
        ../../../Extern/lib/liblcms.a\
        ../../../Extern/lib/libjpeg.a

# MySQL
INCDIR += -I/usr/local/include/mysql
LIBS += /usr/lib56/libmysqlclient.a /usr/lib56/libz.a

# CryptoPP
LIBS += ../../../Extern/lib/libcryptopp.a

# GTest
ifeq ($(ENABLE_GOOGLE_TEST), 1)
LIBS += /usr/local/lib/libgtest.a
CFLAGS += -DENABLE_GOOGLE_TEST
endif

# HackShield
ifeq ($(ENABLE_HSHIELD_SYSTEM), 1)
INCDIR += -I../../libhackshield/include
CFLAGS += -DENABLE_HSHIELD_SYSTEM
endif

# XTrap
ifeq ($(ENABLE_XTRAP_SYSTEM), 1)
INCDIR += -I../../libxtrap/include
CFLAGS += -DENABLE_XTRAP_SYSTEM
endif

# OpenSSL
INCDIR += -I/usr/include
LIBS += -lssl -lcrypto
# LIBS += /usr/lib/libssl.a

# Lua
CFLAGS += -DENABLE_LUA_5_VERSION=ENABLE_LUA_5_VERSION
ifeq ($(ENABLE_LUA_5_VERSION), 2)
INCDIR += -I../../liblua/5.2/install/include
LIBDIR += -L../../liblua/5.2/install/lib
LIBS += ../../liblua/5.2/install/lib/liblua.a
else
INCDIR += -I../../liblua/5.0/include
LIBDIR += -L../../liblua/5.0/lib
LIBS += ../../liblua/5.0/lib/liblua.a ../../liblua/5.0/lib/liblualib.a
endif

# Project Libraries
INCDIR += -I../../../Extern/include
INCDIR += -I/usr/local/include
LIBDIR += -L/usr/local/lib

LIBDIR += -L../../libthecore/lib -L../../libpoly -L../../libsql -L../../libgame/lib
LIBS += -lthecore -lpoly -lsql -lgame

# PROJECT_SRC_FILES BEGIN
MAINCPP = main.cpp

CFILE    = minilzo.c

CPPFILE = BattleArena.cpp FSM.cpp MarkConvert.cpp MarkImage.cpp MarkManager.cpp OXEvent.cpp TrafficProfiler.cpp ani.cpp\
          arena.cpp banword.cpp battle.cpp blend_item.cpp block_country.cpp buffer_manager.cpp building.cpp castle.cpp\
          char.cpp char_affect.cpp char_battle.cpp char_change_empire.cpp char_horse.cpp char_item.cpp char_manager.cpp\
          char_quickslot.cpp char_resist.cpp char_skill.cpp char_state.cpp PetSystem.cpp cmd.cpp cmd_emotion.cpp cmd_general.cpp\
          cmd_gm.cpp cmd_oxevent.cpp config.cpp constants.cpp crc32.cpp cube.cpp db.cpp desc.cpp\
          desc_client.cpp desc_manager.cpp desc_p2p.cpp dev_log.cpp dungeon.cpp empire_text_convert.cpp entity.cpp\
          entity_view.cpp event.cpp event_queue.cpp exchange.cpp file_loader.cpp fishing.cpp gm.cpp guild.cpp\
          guild_manager.cpp guild_war.cpp horse_rider.cpp horsename_manager.cpp input.cpp input_auth.cpp input_db.cpp\
          input_login.cpp input_main.cpp input_p2p.cpp input_teen.cpp input_udp.cpp ip_ban.cpp\
          item.cpp item_addon.cpp item_attribute.cpp item_manager.cpp item_manager_idrange.cpp locale.cpp\
          locale_service.cpp log.cpp login_data.cpp lzo_manager.cpp marriage.cpp matrix_card.cpp\
          messenger_manager.cpp mining.cpp mob_manager.cpp monarch.cpp motion.cpp over9refine.cpp p2p.cpp packet_info.cpp\
          party.cpp passpod.cpp pcbang.cpp polymorph.cpp priv_manager.cpp pvp.cpp\
          questevent.cpp questlua.cpp questlua_affect.cpp questlua_arena.cpp questlua_ba.cpp questlua_building.cpp\
          questlua_danceevent.cpp questlua_dungeon.cpp questlua_forked.cpp questlua_game.cpp questlua_global.cpp\
          questlua_guild.cpp questlua_horse.cpp questlua_pet.cpp questlua_item.cpp questlua_marriage.cpp questlua_mgmt.cpp\
          questlua_monarch.cpp questlua_npc.cpp questlua_oxevent.cpp questlua_party.cpp questlua_pc.cpp\
          questlua_quest.cpp questlua_target.cpp questmanager.cpp questnpc.cpp questpc.cpp\
          refine.cpp regen.cpp safebox.cpp sectree.cpp sectree_manager.cpp sequence.cpp shop.cpp\
          skill.cpp start_position.cpp target.cpp text_file_loader.cpp trigger.cpp utils.cpp vector.cpp war_map.cpp\
          wedding.cpp xmas_event.cpp version.cpp panama.cpp threeway_war.cpp map_location.cpp auth_brazil.cpp\
          BlueDragon.cpp BlueDragon_Binder.cpp DragonLair.cpp questlua_dragonlair.cpp\
          HackShield.cpp HackShield_Impl.cpp char_hackshield.cpp skill_power.cpp affect.cpp\
          SpeedServer.cpp questlua_speedserver.cpp XTrapManager.cpp\
          FileMonitor_FreeBSD.cpp ClientPackageCryptInfo.cpp cipher.cpp\
          buff_on_attributes.cpp dragon_soul_table.cpp DragonSoul.cpp dungeon_info.cpp\
          group_text_parse_tree.cpp char_dragonsoul.cpp questlua_dragonsoul.cpp\
          shop_manager.cpp shopEx.cpp item_manager_read_tables.cpp shutdown_manager.cpp\
          questlua_dnd.cpp BiologSystemManager.cpp EventFunctionHandler.cpp
# PROJECT_SRC_FILES END

# PROJECT_OBJ_FILES BEGIN
COBJS    = $(CFILE:%.c=$(OBJDIR)/%.o)
CPPOBJS    = $(CPPFILE:%.cpp=$(OBJDIR)/%.o)
ifeq ($(ENABLE_GCC_AUTODEPEND), 1)
CDEPS    = $(COBJS:%.o=%.d)
CPPDEPS    = $(CPPOBJS:%.o=%.d)
endif

MAINOBJ = $(MAINCPP:%.cpp=$(OBJDIR)/%.o)
ifeq ($(ENABLE_GCC_AUTODEPEND), 1)
MAINDEPS = $(MAINOBJ:%.o=%.d)
endif

# PROJECT_OBJ_FILES END

# Target Paths
MAIN_TARGET = $(BINDIR)/game_r$(GAME_VERSION)

default: $(MAIN_TARGET)
test: $(TEST_TARGET)

$(OBJDIR)/%.o: %.c
    @echo compiling $<
    @$(CXX) $(CFLAGS) $(INCDIR) -c $< -o [email protected]
ifeq ($(ENABLE_GCC_AUTODEPEND), 1)
    @$(CXX) -MM -MG -MP $(CFLAGS) $(INCDIR) -c $< -o $(OBJDIR)/$*.d
    @sed -i '' -e's/$*.o:/$(OBJDIR)\/$*.o:/g' $(OBJDIR)/$*.d
endif

$(OBJDIR)/%.o: %.cpp
    @echo compiling $<
    @$(CXX) $(CFLAGS) $(CXXFLAGS) $(INCDIR) -c $< -o [email protected]
ifeq ($(ENABLE_GCC_AUTODEPEND), 1)
    @$(CXX) -MM -MG -MP $(CFLAGS) $(CXXFLAGS) $(INCDIR) -c $< -o $(OBJDIR)/$*.d
    @sed -i '' -e's/$*.o:/$(OBJDIR)\/$*.o:/g' $(OBJDIR)/$*.d
endif

limit_time:
    @echo update limit time
    @python update_limit_time.py

$(MAIN_TARGET): $(CPPOBJS) $(COBJS) $(MAINOBJ)
    @echo linking $(MAIN_TARGET)
    @$(CXX) $(CFLAGS) $(CXXFLAGS) $(LIBDIR) $(COBJS) $(CPPOBJS) $(MAINOBJ) $(LIBS) -o $(MAIN_TARGET)

symlink:
    @ln -fs game_r$(GAME_VERSION) $(BINDIR)/game_symlink

strip:
    @cp $(MAIN_TARGET) $(BINDIR)/game_r
    @strip $(BINDIR)/game_r

clean:
    @echo cleaning $(MAIN_TARGET) $(OBJDIR)
    @rm -f $(COBJS) $(CPPOBJS) $(MAINOBJ)
ifeq ($(ENABLE_GCC_AUTODEPEND), 1)
    @rm -f $(CDEPS) $(CPPDEPS) $(MAINDEPS)
endif
    @rm -f $(BINDIR)/game_r* $(BINDIR)/test_r* $(BINDIR)/conv

dep:
ifeq ($(ENABLE_GCC_AUTODEPEND), 1)
    @echo "Note: gcc autodepend is autodetected, so target dep skipped"
else
    makedepend -f $(DEPFILE) $(INCDIR) -I/usr/include/c++/3.3 -I/usr/include/c++/4.2 -p$(OBJDIR)/ $(CPPFILE) $(CFILE) $(MAINCPP) $(TESTCPP) 2> /dev/null > $(DEPFILE)
endif

# AUTO_DEPEND_CHECK BEGIN
ifeq ($(ENABLE_GCC_AUTODEPEND), 1)
sinclude $(CDEPS)
sinclude $(CPPDEPS)
sinclude $(MAINDEPS)
else
sinclude $(DEPFILE)
endif
# AUTO_DEPEND_CHECK END
 
En son bir moderatör tarafından düzenlenmiş:

XoliswA

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Üye
Mesaj
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Beğeni
0
Puan
41
aynı hatayı vermekte.
Şuanda fartkettim başka bir sistem ekleyince ondada benzer hata veriyor. Makineyi silip tekrar bir yedek ile build almayı deneyeceğim.
 
Son düzenleme:

XoliswA

Üye
Üye
Mesaj
8
Beğeni
0
Puan
41
Çözüm olarak makineyi silip tekrar kurup yedekleri build ettiğimde sorunun ortadan kaltığını gördüm. Sizin için ne kadar geçerli olur bilemiyorum tabi :D
 
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İçerik kilitlendiği için mesaj gönderimine kapatıldı.

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