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Hi guys, im Brazilian, so... sorry my bad English.
I'm are having problems in my server/client with the INVENTORY_MAX_NUM, that seems no limiting the items on INVENTORY CELLS
When the storage get the limit, the items appear on the EQUIPMENT CELLS.
IMAGE
The client get BUG because the item image don't get off of the cell where he is created and the core syserr output the fallowing lines when i move the item from EQUPMENT CELL to INVENTORY CELL.
SERVER
SYSERR: Aug 17 17:00:05 :: RemoveFromCharacter: CItem::RemoveFromCharacter: Invalid Item Position
I Revised the code, but not find where the problem are produced.
The source have the K Iventar applied, so i don't know if that is a cause of problem.
I Appreciate any help you can do.
Thanks in advance
I'm are having problems in my server/client with the INVENTORY_MAX_NUM, that seems no limiting the items on INVENTORY CELLS
When the storage get the limit, the items appear on the EQUIPMENT CELLS.
IMAGE
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giriş yap veya kayıt ol.
The client get BUG because the item image don't get off of the cell where he is created and the core syserr output the fallowing lines when i move the item from EQUPMENT CELL to INVENTORY CELL.
SERVER
SYSERR: Aug 17 17:00:05 :: RemoveFromCharacter: CItem::RemoveFromCharacter: Invalid Item Position
SOURCE ARCHIVES::
Pastebin Password: Gtws1VkZrb
SERVER SIDE
length.h - https://pastebin.com/j4fcpt9k
char_Item.cpp - https://pastebin.com/66m2ZMQe
item.cpp - https://pastebin.com/yszTdbJL
CLIENT SIDE
gameType.h - https://pastebin.com/5a7FivXA
gameType.cpp - https://pastebin.com/sxwgSvKx
PythonPlayer.cpp - https://pastebin.com/PBv1ECGY
PythonPlayerModule.cpp - https://pastebin.com/ATUJmKPz
I Revised the code, but not find where the problem are produced.
The source have the K Iventar applied, so i don't know if that is a cause of problem.
I Appreciate any help you can do.
Thanks in advance
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